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Author Topic: Studio 397 RoadMap  (Read 4594 times)

Offline HangOn

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Re: Studio 397 RoadMap
« Reply #45 on: February 28, 2018, 02:39:50 PM »
Another good review DP!...As you mentioned, that upcoming car pack does not mention DLC...but..Ill bet you a DLC purchase😉🤗..that it will be $$ ...gone ate the days of free stuff, well, maybe once inawhile they will throw something free in...but it would not surprise me if Sebring is $$ or they may include a car or two with it for a price...dont blame them though..the others do it..

Offline IT-Trader

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Re: Studio 397 RoadMap
« Reply #46 on: March 08, 2018, 07:46:33 AM »
I know I'm not really around much any more (life makes finding the time difficult) but I wanted to thank DP for his monthly posts on the roadmap.
Nicely written and considered views.  Are you sure you should be posting on the internet? ? ? ? !
Keep up the quality work!
ITT.


Offline Deadpedal

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Re: Studio 397 RoadMap
« Reply #47 on: March 09, 2018, 02:24:16 PM »
Thanks for your kind words, ITT.

Offline Deadpedal

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Re: Studio 397 RoadMap
« Reply #48 on: April 02, 2018, 12:30:32 PM »
https://www.studio-397.com/2018/03/roadmap-update-march-2018/
Well they squeezed the March Roadmap Update in under the wire. Not sure what the hour would be in the Netherlands but it was after 5pm here. Despite what appears to be a last minute effort, they did however start by acknowledging that these updates are an important communications tool for them. It's nice to know because the lateness of the last few could easily be interpreted otherwise.

Performance improvements are mentioned at the top of the list. Optimizations are still in the works but not yet finding its way to us as they claim to be taking extreme care not to mess things up as they move forward. They aren't forgetting VR and triple-screen users either promising specific enhancements are coming on those fronts as well. This holistic approach eschews incremental updates so we don't see the progress being made but the idea is that when it finally comes, we shouldn't see a litany of complaints and disparaging comments from those with 20/20 hindsight...yeah, good luck on that, boys.

On content, it is refreshing to see the comment on S397's continuing to have a "solid commitment to historic content" because I have had the feeling they felt the need to commit to the mainstream in order to compete. The addition of the free upcoming March 761 and an update to the Brabham BT44 to make head-to-head racing with the March possible is good news.

The Finnish Botniaring circuit is a new announcement and being mentioned in the same breath as the previously announced Tatuus cars makes one wonder if its eventual release might be concurrent with that car or nearly so.

Updates for Zandvoort now being beta tested are imminent. The updates are not just graphics and optimizations but recent changes to the actual circuit. I think it may reveal an ongoing collaborative relationship between S397 and the circuit. If so, that is all so cool IMO. The notes are accompanied by some pretty screenshots. That generic pickup truck in the last one is nicely done. I lament sometimes that track-side vehicles in rF2 have been more scabs and blemishes than the eye candy they could be. I've never taken notice of port-a-potties in RF2 but the one beside the truck gets a 9.95. I suspect the guy who put the effort into the 3-D drainage catch basins in the Mores track has made his mark again. Are discarded coffee cups, cigarette butts and blowing snack wrappers in our future?

The Oreca 07 LMP2 is revealed to be part of an upcoming pack of $DLC. Yeah, there's the mainstream stuff. Too bad it's so f'ugly.

The UI development process is explained nicely and I like what I am reading in terms of the approach here. I sounds like some of the "secret" stuff from the player and controller jsons may be being pulled up to the surface of the UI interface. It'll be interesting to see how that level of detail is handled in the GUI. In this next phase, custom skins and driver swapping in endurance racing is a prime focus to make more user friendly. This strategy looks both sound an calculated. The idea seems to be to give us a sound base in the new UI along with a couple of showcase items that play to RF2's strengths that have been somewhat hobbled and "fiddly" to date.

The approach to the Competition System, like the performance improvements and GUI redesign, is following the same effort to avoid letting out an unfinished and buggy product. The community has not been kind to developers when new stuff breaks existing stuff or bugs show up in the middle of competitions that have been planned for weeks or months in advance.

Finally, the GT3 painters competition will result in skin pack release "next week". They alluded to an automated way of assembling the skins into the pack but didn't say if that will become a tool for the community to use or whether it's just for internal use. I originally thought it was a mistake to release the GT3s as paid content with a paucity of skins but the way it has unfolded, with these competitions getting community artists to be invested, I think S397 has discovered that they can "showcase the many talented painters in our community" to an advantage. I'm not trying to sound cynical, after all it is has been the very much the rFactor model all along to get modders to invest in the sim. To encourage another group of artists (in this case painters) to do the same seems a no-brainer actually.

So in the end, as a consequence of a cautious approach to improvements, we've seen little in the way of tangible enhancements and months of hints and teasers of what is upcoming. Depending on who you are, that could be at once, in differing proportions, exciting and frustrating.

Offline HangOn

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Re: Studio 397 RoadMap
« Reply #49 on: April 03, 2018, 01:33:19 AM »
Another great review of last roadmap Deadpedal {clap clap clap  ;) } It's slow coming...but..at least something is coming ..looks to be getting better and better ...look forward to next update  :)

Offline cookie

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Re: Studio 397 RoadMap
« Reply #50 on: April 03, 2018, 06:45:02 AM »
 ???have to keep reminding myself these are updates about updates not actual updates ......otherwise i might lose patience

Offline Deadpedal

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Re: Studio 397 RoadMap
« Reply #51 on: April 20, 2018, 03:30:10 PM »
rF2 Update v1.110
All our frustrations have been relieved! Can you feel the weight being lifted, the sense of elation, joy and peace!?
...until 13 posts in.
https://forum.studio-397.com/index.php?threads/latest-build-update-rfactor-2-1-1100-now-available.59808/

Announcement is here...
https://www.studio-397.com/2018/04/release-of-build-1110/


Offline Deadpedal

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Re: Studio 397 RoadMap
« Reply #52 on: May 01, 2018, 09:36:35 PM »
The April Road Map Update was posted yesterday. Looks like they've settled into a month-end schedule.

They don't spend much time rehashing the latest build and tire model update, just a first paragraph mention that they working on issues from feedback. Rain, particularly in VR still has performance and visual issues to be addressed yet.

There is a mention of the studio's attendance at their parent company's yearly dev conference that one might tend to skim over, but I would encourage you to click on the red link at the end of that paragraph that takes you to a (be forewarned, it's an hour long) presentation by Marcel Offermans about rFactor2 and the future of sim-racing from his perspective. During the presentation, it becomes obvious his audience is NOT populated by sim-racers but that doesn't mean it is not interesting to sim-racers. At 48:55, Marcel reveals what the Competition Infrastructure will look like and and admits the timeline for it introduction is "later this year".

Progress on the Norma M30 LMP3 car is revealed to be in testing and close to final release along with 4 other cars including 2 GTEs yet to be announced.

Although the UI and competition system are mentioned here, I think there is more to be learned by listening to Offermann's presentation mentioned above.

S-397's relationship with the World's Fastest Gamer & McLaren Cars is spawning another car, this time the historic M23 GP car in which James Hunt won the '76 title by a mere point over Niki Lauda, also subject of the 2013 movie Rush and Tom Rubython's book Rush to Glory (In the Name of Glory).

The rest of the update is plumped up with tantalizing screenshots...the news equivalent of empty calories.
 

Offline Deadpedal

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Re: Studio 397 RoadMap
« Reply #53 on: May 25, 2018, 07:46:47 PM »
These are some hotfix changes to build 1.110 that are easy to miss if you just let RF2 update without clicking on the see what's new button or follow the News and Notifcations thread on the S397 forum:

All Products > News > All News
rFactor 2
FULL STORIES HEADLINES

21 May
Hotfix update for Build 1110
rFactor 2 - marrs
Changes in this update:
Fixes for viewer using placeholder textures and not printing warning dialog
Fixed crash with viewer and wireframe modes
Fix for output log being too verbose
Some minor fixes / internal improvements
Fixed an error in MAS2.exe when packing tracks with large MAS files.
Share:                

13 May
Another update for Build 1110
rFactor 2 - marrs
Fixed an issue that caused certain segments of real road to not render properly on some third party tracks.
Share:                

11 May
Update for Build 1110
rFactor 2 - marrs
Changelog:

Fixed issues with shadow and texture filtering introduced with performance update.
Fixed Launcher sporadically hanging on verify with certain content.
Fixed live replays not working when 'Record Replay' was set to OFF.
Fixed an issue that caused missing segments of real road on certain tracks.
New: Corner and safety workers can now be two separate objects and
animations instead of being one object with two people. Naming conventions for modders.
The new safety workers are called SafetyWorker_001, _002, ... and the animations SB_FLAGDOWN, SB_FLAGHELD, ... similar to the corner worker
New: Puppet mode was added to dev mode for modders. It shows up in the menus and allows you to remotely control certain aspects of a race.
You can also drag select cars in the camera view and control them.
Fixed missing brake disc glow.

Note: For this latest update, if you are already on rFactor 2 Build 1110, server Admins will NOT need to update dedicated servers.
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Offline Deadpedal

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Re: Studio 397 RoadMap
« Reply #54 on: June 01, 2018, 03:47:18 PM »
The May Roadmap Update is out as of yesterday. The first item of note is the addition to their team of a fellow from ESL Gaming. Not much is said about why he is on staff, but given what little they did let on about his role at ESL, it isn't much of stretch speculating that he will be key in S397's push toward the release of their competition infrastructure.

The next announcement is a huge surprise: one of the 2 unnamed GTE pay Endurance Pack cars is an officially licensed Porsche 911 RSR! Didn't see that coming at all.

A progress update on the Oreca 07 and the Norma M30 is given. Although there is no mention of when these will be released it's at least interesting to have just a little insight into what a great job it must be to be creating these simulations alongside real engineering and racing teams. The March and Brabham cars are said to be close to completion and it is admitted that the James Hunt McLaren will come significantly later. The level of progress on each of the Zandvoort, Botnaring and Sebring tracks is also reported.

The UI is in the process of undergoing testing and tweaking. They also mention that they are starting to integrate the competition infrastructure in the UI. I am glad to see that the two will not be independent but I might speculate that the marriage of the two at this point in time may well indicate significant progress towards release sooner rather than later. Something that has not had much mention lately is brought back to the forefront: Motec. However they say they've just started working on the integration into the core of the simulation. Given the obvious difference between "tweaking and testing" and just "getting started", I wouldn't expect Motec integration to be released concurrent with the new UI, but wouldn't that be a coup for RF2 if they could do it.

Congratulations are offered to the winner of the KartSim Hotlap Challenge. The top five contenders in the latest HotLap Challenge with the USF2000 are listed. The top 5 laps are overlaid in a YouTube video that is so cool, but, S397, don't be bothered to tell us how that was done.


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